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Warrior (Updated) patch about Talent Changes

A few Warrior talents also were in need of revision. First, Second Wind was problematic; it was sometimes too weak, and sometimes too strong. We chose to change it from a passive health regeneration effect to the new Leech effect, so that low-health Warriors have to maintain combat in order to benefit, instead of kiting, hiding, or otherwise playing defensively. Enraged Regeneration was changed to account for the removal of Enrage from Arms.

The level-45 talent row was removed for crowd-control disarmament reasons, and also wanted to allow you to choose more rotational complexity through talents. We replaced the row with new talents, many of which are specialization-specific, giving you a variety of playstyle choices for your Warrior.

For the level-60 and level-90 Talent rows, certain combinations were proving problematic. We decided that Stormbolt would better compete with Shockwave and Dragon Roar, and that Bladestorm would better compete with Avatar and Bloodbath, so swapped Stormbolt wow po and Bladestorm's positions. We also adjusted the effects of a few talents in order to make them more competitive with the talents on their row.

    Bladestorm is now a level-90 Talent, swapping places with Stormbolt.
        Bladestorm no longer allows use of Shouts except Demoralizing Shout while active. It does still allow the use of Taunt, Enraged Regeneration, Shield Wall, and Last Stand.
    Enraged Regeneration now heals for 100% more but the amount healed is no longer increased by being Enraged.
    Dragon Roar’s damage is no longer reduced when hitting more than 1 target.
    Mass Spell Reflection’s cooldown has been reduced to 30 seconds, but it now replaces Spell Reflection.
    Second Wind no longer directly heals the Warrior while active. Instead, Second Wind grants the Warrior 10% Leech while active, which causes the Warrior to heal for 10% of all damage and healing done by the Warrior while active.
    Stormbolt is now a level-60 Talent, swapping places with Bladestorm.
    Staggering Shout has been wow or removed and replaced with 3 new talents that vary by specialization.
        Arms: Taste for Blood: Each time Rend deals damage, gain 3 Rage.
        Fury: Furious Strikes: Wild Strike costs 10 less Rage.
        Protection: Heavy Repercussions: Shield Slam deals 50% additional damage while Shield Block is active.
    Piercing Howl has been removed and replaced with a new talent, Sudden Death.
        Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level. These Executes do not consume additional Rage to deal additional damage.
        Piercing Howl is now available to all Fury Warriors as a baseline ability.
    Disrupting Shout has been removed and replaced with 3 new talents that vary by specialization.
        Arms: Slam: Slam an opponent, causing 100% weapon damage. Each consecutive use of Slam increases the damage dealt by 50% and Rage cost by 100%. Requires Battle Stance.
        Fury: Unquenchable Thirst: Bloodthirst no longer has a cooldown.
        Protection: Unyielding Strikes: Devastate reduces the cost of Heroic Strike by 6 Rage for 6 seconds, stacking up to 5 times. Once this effect reaches 5 applications, its duration will no longer refresh.

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