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God this needs to be made into a banner

God this needs to be made into a banner and hung on the outside of every building. Your very first statement is how I attempt to live my life IRL.. I try to express this to my employees when they come back from a call ticket and have a difficult customer. Its not easy and I admire people who can constantly live in the glass is half full world. euwowgold I will admit it that in game and on forum sometimes I can get a little snippy.. But I believe that I'm more a positive force then negative.

The first sentence needs to become a daily mantra all.

Thank you for taking the time to create this post

Thank you for taking the time to create this post and the constructive nature of it.

I'll try to answer for you what little I can. As I'm sure you've seen, we've made some smaller adjustments to Tol Barad to help some right now, but we know that these changes are just that, minor. That said though, we spent a lot of time developing Tol Barad and want to make sure that it is utilized and enjoyed as originally intended. euwowgold.fr We are continuing to discuss ways in which we can do this, but it's going to need additional development time. We do have some plans that we'd like to put into play, but I can't enlighten you on what those are as of yet and can only say that they will be done in the future at some point. Unfortunately, I can't give a better time table than that. I know that seems lacking, but Tol Barad is not "out of sight, out of mind for us."

check your realm forum

It is really easy to find a guild. Finding the best fit for you is much more difficult.

Visit the recruitment forum, check your realm forum, talk it up in trade chat, ask others.www.euwowgold.fr

I think the longer you are in the game, the more particular you will become about the guild you want.

answer at all what we are asking

Not sure it's true. Seriously, all the remarks, opinions and ideas have been rejected by horrible "fix". Have you read the feedback at all? I sound mad, but I just don't understand. Even that post doesn't answer at all what we are asking.

Where the disc spec goes? What's the main plan? Will you change the talent tree and/or the mastery?wow po Will you add new spells? Will you do something good about the spec and stop destroying it? The only thing I saw since the 4.0.6 was nerfs. Maybe a candy or two will encourage us a little bit.

I switched holy, at least I know I'm a raid healer and my spec won't change every patch. 3 years playing disc. I was hoping blizzard knew what was a mitigation healer. I see they didn't know there own definition yet.

BTW Power word: Barrier was so OP, that's why most of the players asked to buff it or change it. The nerf was really needed, now we can cast it one time per fight GREAT!!!

centerpiece of the Blood Deathknight arsenal

Death Strike is a centerpiece of the Blood Deathknight arsenal. It’s your core strike, and we expect that’s where most of your runes go. Still, it's easy to over-simplify the mitigation picture. Mitigation is always important for a tank, but its value also varies according to the scenario wow gold fr you're facing. If you’re tanking a hard-hitting boss, or a pack of heavy-hitting lieutenant elites in a dungeon, then survival and minimizing damage are definitely top concerns, and Death Strike is crucial there. But there are plenty of tanking situations where you're not in any danger of suddenly dropping dead from a huge damage spike. You might be rounding up loose mobs, for example, or trying to get very solid aggro on something that needs to be DPS’ed hard. In those cases, using other abilities might help you meet the objective more efficiently, and doing so involves making effective choices as the situation demands.

With the proliferation of spell interrupts

With the proliferation of spell interrupts and other control mechanisms, and the ever-increasing value of mobility, how do the developers plan to successfully move casters away from instant casts and make hard casting in PvP more viable?

More detail:
It was recently stated by a po world of Warcraft CM that the Developers would like to move away from instant cast spells, and back towards hard casting. This is a difficult philosophy to comprehend since the specs that rely on hard casting, in Season 9, have had the most difficult time succeeding in PvP. It seems improbable, with the game in its current state of design, that we can bring back hard casting viability without massive structural changes.

Edited for clarity/brevity.

to Cataclysm being a progression reset

I think a lot of people are still adjusting to Cataclysm being a progression reset, for a lot of reasons. There's this idea that content can be hard to begin with, and over time it will get easier, and that means there's content available for everyone... but it's not much consolation when there's not the content you're looking for available now. Obviously, or world of Warcraft all raids shouldn't be instantly successful for pick-up-groups, but I can understand how someone who likes pick-up-group raiding would rather have something to raid now instead of having to wait for the next tier to come out.

through Outland and Northrend before

We know that for many who have gone through Outland and Northrend before, it may not be as fun as the first or second or even third time you've gone through it. We understand but also believe that in general, the quest flow is much better than what was available in original World of Warcraft. Between that and the increased rate of experience gain, World of Warcraft Gold you should be able to go through these areas relatively quickly. Would we like to update Outland at some point in time? Sure. It's a possibility. But it's not on our immediate radar. There's still a lot more to be done in World of Warcraft.

Wrath came out or right after

So that'll be a pointless glyph. Good to know.

And actually, world of Warcraft po weren't they supposed to do this happiness thing a long time ago? Either before Wrath came out or right after?

Doesn't much matter to my hunter these days. She is pretty much just a rare pet collector now.

I understand your concern to an extent

How inconvenient! :p

I understand your concern to an extent, but isn't there a point where you concede that people need to get their feet wet before learning how to swim? Perhaps players inexperienced with the roles of tanking or healing are giving it a try for a chance at some good rewards and or wow lower queue times. Why not see how Call to Arms changes the trends of group successes/failures and queue times over a period of time slightly longer than 48 hours? The patch has been out two days. I don't think you can adequately say your experiences since the release of 4.1 are indicative of how this feature affects Dungeon Finder groups in the long run. :)

damage thing which is what kills him

I completed this quest at level when I was 81. The trick I found was to avoid the flame wave and just let the npc's acheter wow gold kill the adds or if you can kill the one you need while the flame wall was going.

As soon as rag pops up let him cast 1 searing flames or w/e it is he casts then get into melee and hit him. He should stay focused on Cen and not cast the flame damage thing which is what kills him.

Hope this helps.

cold-blooded treasure hunter

Originally, we didn't intend to create items at all when you completed a normal archaeology find, but that didn't feel right. So now we have these items that still don't feel right because you can't do anything fun with them. We are working on a more thematic and interesting way to consume the artifacts you dig up. These include returning them to the wow po online  museums (for the devoted archaeologist) and the option to continue vendoring them (if you wish to continue your career as a cold-blooded treasure hunter.)

Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race.

Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels.

bonus by stacking items with mastery rating

Your mastery is a passive benefit to your character based on what talent specialization you chose. As noted in the tooltip for each paladin mastery here on Wowhead, you can increase the effectiveness of your mastery bonus by stacking items with mastery rating: http://www.wowhead.com/talent#s

Some classes or talent specializations desire mastery rating much more than others, depending on how powerful wow po the bonus is to their role, but the basic idea is that this passive skill is attractive to you because of the talent specialization you chose

would put them at this burst risk still

That "1.2 second swing timer" is not what Eul was talking about. He's talking about a 1.8s timer, which is what many bosses have.

Edit: Additionally, DKs do have extra CDs. But they still won't have 100% CD coverage. Any time without CD coverage would put them at this burst risk still.

I think you're missing the point here

I think you're missing the point here. Take for example, something like Nax 2.0 in Wrath. Brand new raiders could get in there, and after a bit of work, actually clear one wing without a lot of difficulty.euwowgold Other wings had gear checks and skill checks, so that these inexperienced people had to up their game before they were able to do them.

So while the current raids aren't hugely difficult for people with raid experience, new people, and groups without strong leadership didn't have a lot of luck.

We see the mindset slowly changing from the notion

We see the mindset slowly changing from the notion that anytime someone dies, it’s the healer’s fault. We agree that there could be more situations where we make it obvious that the healer couldn’t realistically save the DPS from their mistake. On the other hand, saving other characters is part of the fun of playing a healer, so we don’t want to totally remove that gameplay. We also provide many specs with sprints, self-heals and emergency buttons of their owns, so the answer shouldn’t always be unhealable damage. We also are making more and more use of mechanics where “standing in the fire” doesn’t cause damage, but causes a debuff which lowers DPS, hitting those players where it hurts the most. Finally, we are exploring more on-screen warnings for dangerous debuffs in the same way we alert you when certain class procs have gone off. We just have to be careful not to turn the default UI into an unrecognizable sound and light show.

BlizzCon: Ask the Artists

At this year’s BlizzCon we have a stage dedicated to featuring Blizzard artists of all disciplines and styles, from Glenn Rane (Digital Painting, Creative Development) to Samwise Didier (Traditional Drawing, StarCraft II). Whether you’re attending the event or watching from home, online wow po we’re giving you an opportunity on the forums to ask a question of the artists. All you have to do is list the discipline and/or category below which best fits your art-related question and ask away here: http://us.battle.net/blizzcon/en/forum/topic/3341766856#1

If selected, your inquiry will be read and answered live from the Artist Stage at BlizzCon!

inch your way into getting gear to PvP

personally, my problem with PvP is that you can't just "Do it!"

You have to spend hours getting one shot by people in full latest-tier PvP gear until you can inch your way into getting gear to PvP...

If you could just go and PvP wow gold fr in a balanced manner, regardless of armor quality, then yeah, PvP would be great.

Not saying I don't love to PvP... I just hate the grind-before-you're-capable-to-defend-yourself part.

War College - Alterac Valley

The battlefields of World of Warcraft are littered with the bones of those who have become casualties in the ongoing conflict between the Horde and the Alliance. You do not need to become one of them. One of the keys to victory is knowledge, and that is where the World of Warcraft War College enters the picture. In these discussions between players,wow po you can learn and share strategies with other players to improve your tactics and improve your odds of emerging victorious from the field of battle.

Are you a veteran Gladiator with countless victories tallied? Are you new to World of Warcraft and striving to improve your PvP skills? In this weekly feature, we invite players of all skill levels to ask questions, share tips and tactics, and join a conversation dedicated to surviving and thriving in World of Warcraft PvP.

Don’t forget to up-vote forum posts that are on-topic and helpful!

spellpower coefficient of Holy Shock

In a recent hotfix to the game, we reduced the base damage and increased the spellpower coefficient of Holy Shock.

We were seeing extremely high base damage at low levels, and made the change in such a way that it only has a moderate impact on characters at or near level 85.

By far, most of our effort is currently on level-90 balance, because that’s what’s important to most players. However, it’s not the only thing that’s important. We’re seeing some Mists of Pandaria changes causing a few balance problems at lower levels, especially in PvP.wow po We’re working on fixing all such imbalances, and this is just the first of many changes. If you’re interested in discussing similar issues, I’ve just started a new thread about it them our class balance forum.

Details:

    At level 10, Holy Shock damage has been reduced by 85%.
    At level 85, with LFR gear, Holy Shock damage has been reduced by 39%.
    At level 90, with normal raid gear, Holy Shock damage will be approximately equal.



The healing component of Holy Shock is unchanged.